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Master Hunters, Inc. - Page 2 Empty

 

 Master Hunters, Inc.

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+6
mukyo
bothamliam
Mark
Jmo1link
Necrus
maze
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Jmo1link
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Jmo1link


Number of posts : 61
Registration date : 2009-02-19
Age : 37
Location : Burlington, VT

Master Hunters, Inc. - Page 2 Empty
PostSubject: Re: Master Hunters, Inc.   Master Hunters, Inc. - Page 2 Icon_minitimeTue Apr 07, 2009 11:07 pm

BurlyNate wrote:
I can hunt, but i don't know how to make videos
I'll see if i can do a video making guide with liam's help, If you have CFW and a decent PC your good to go Very Happy
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BurlyNate
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BurlyNate


Number of posts : 91
Registration date : 2009-02-23

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PostSubject: Re: Master Hunters, Inc.   Master Hunters, Inc. - Page 2 Icon_minitimeWed Apr 08, 2009 12:45 am

check on both, I'm overqualified on the 2nd
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Jmo1link
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Jmo1link


Number of posts : 61
Registration date : 2009-02-19
Age : 37
Location : Burlington, VT

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PostSubject: Re: Master Hunters, Inc.   Master Hunters, Inc. - Page 2 Icon_minitimeWed Apr 08, 2009 1:01 am

great pc I assume? basically you need to get remote joy(if you have Custom Firmware) and a screen capturing software (hypercam, camtasia, or camstudio) also to edit you need a video editing software like windows movie maker or camtasia(which captures and an editor) to add music, effects, etc. I'll see if i can make that guide to help
if need Wink
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Saha
Lord of Kokoto (Admin)
Lord of Kokoto (Admin)
Saha


Number of posts : 91
Registration date : 2008-10-03

Master Hunters, Inc. - Page 2 Empty
PostSubject: Re: Master Hunters, Inc.   Master Hunters, Inc. - Page 2 Icon_minitimeThu Apr 09, 2009 11:02 pm

Wait burly want in?
I find it really hard to happen since your past doesn't tells nice things to people, like trolling the hell out and that stuff..
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BurlyNate
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BurlyNate


Number of posts : 91
Registration date : 2009-02-23

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PostSubject: Re: Master Hunters, Inc.   Master Hunters, Inc. - Page 2 Icon_minitimeFri Apr 10, 2009 12:23 am

I made a yama guide
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Necrus
Lord of Kokoto (Admin)
Lord of Kokoto (Admin)
Necrus


Number of posts : 509
Registration date : 2008-10-03
Age : 33
Location : Washington

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PostSubject: Re: Master Hunters, Inc.   Master Hunters, Inc. - Page 2 Icon_minitimeMon Apr 13, 2009 7:31 pm

That's true, he did make a Yama Guide Razz
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http://www.mobygames.com/developer/sheet/view/developerId,114938
BurlyNate
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BurlyNate


Number of posts : 91
Registration date : 2009-02-23

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PostSubject: Re: Master Hunters, Inc.   Master Hunters, Inc. - Page 2 Icon_minitimeWed May 13, 2009 6:34 am

I think I could learn ruby, are there any tasks in particular that need do be done?
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Necrus
Lord of Kokoto (Admin)
Lord of Kokoto (Admin)
Necrus


Number of posts : 509
Registration date : 2008-10-03
Age : 33
Location : Washington

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PostSubject: Re: Master Hunters, Inc.   Master Hunters, Inc. - Page 2 Icon_minitimeWed May 13, 2009 8:16 am

Hm? you speak of the MH:RPG project?
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BurlyNate
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BurlyNate


Number of posts : 91
Registration date : 2009-02-23

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PostSubject: Re: Master Hunters, Inc.   Master Hunters, Inc. - Page 2 Icon_minitimeWed May 13, 2009 8:37 am

yeah, the ticker says you need programmers, I'm about 1/2 done learning Ruby
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BurlyNate
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BurlyNate


Number of posts : 91
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PostSubject: Re: Master Hunters, Inc.   Master Hunters, Inc. - Page 2 Icon_minitimeWed May 13, 2009 9:44 am

k, I think I got the basics down, I'll need an actual task to figure out what else I need to know
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Necrus
Lord of Kokoto (Admin)
Lord of Kokoto (Admin)
Necrus


Number of posts : 509
Registration date : 2008-10-03
Age : 33
Location : Washington

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PostSubject: Re: Master Hunters, Inc.   Master Hunters, Inc. - Page 2 Icon_minitimeWed May 13, 2009 10:04 am

Well, alright, try to make it so when you hold down a key it counts for second, after that second has passed it increases a number from 0 to 1, and every second the person holds down that key it keeps repeating that process -- every second it increases that numerical value by one

When it reaches a maximum number (or when the user stops holding down the key) then number resets back to zero

That would be a good excerise and would be useful for the greatsword's charge
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BurlyNate
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BurlyNate


Number of posts : 91
Registration date : 2009-02-23

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PostSubject: Re: Master Hunters, Inc.   Master Hunters, Inc. - Page 2 Icon_minitimeWed May 13, 2009 11:56 am

hmmm... I can't get it to do exactly what you want it to do

I had to cannibalize code from http://blade.nagaokaut.ac.jp/cgi-bin/scat.rb/ruby/ruby-talk/151415
Code:

  require 'Win32API'

  $win32_console_kbhit = Win32API.new("msvcrt", "_kbhit", [], 'I')
  $win32_console_cputs = Win32API.new("msvcrt", "_cputs", ['P'], 'I')
  $win32_console_getch = Win32API.new("msvcrt", "_getch", [], 'I')
 
  def console_input
    $win32_console_getch.call
  end
 
  oldTime = Time.now
  ch = ""
  chOld = ""
 
  while true
      if chOld == ch then
        chOld = console_input
        ch = console_input
        newTime = Time.now
      else
        break
      end
  end
 
  puts newTime - oldTime
 

this requires you to enter 2 different keys, it can be modified so that the result is stored to some variable and then used in some of if condition to check what charge level it is

a way to use it would be:
enter [c] to start charging
enter [a] to attack

(if a is pressed then don't enter this code)
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Necrus
Lord of Kokoto (Admin)
Lord of Kokoto (Admin)
Necrus


Number of posts : 509
Registration date : 2008-10-03
Age : 33
Location : Washington

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PostSubject: Re: Master Hunters, Inc.   Master Hunters, Inc. - Page 2 Icon_minitimeThu May 14, 2009 10:02 am

This looks good, useable, but this isn't the thread to be talking about this - I'm going to talk with Sigurd and see if we can't get you on the team for this project, we need to both agree on it in order to let you in Very Happy

Currently we REALLY need artists, but we could always use extra help making sure the game runs well
And of course you will be credited for your work and this is something you could add to your resume if you plan to presue and career in game design or programming
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PostSubject: Re: Master Hunters, Inc.   Master Hunters, Inc. - Page 2 Icon_minitime

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