| | All Freedom 2 Skills, guide unfinished | |
| | Author | Message |
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Necrus Lord of Kokoto (Admin)
Number of posts : 509 Registration date : 2008-10-03 Age : 33 Location : Washington
| Subject: All Freedom 2 Skills, guide unfinished Thu Feb 19, 2009 7:37 pm | |
| *** Verison 0.4, unfinished or missing infromation, some skills may be altered or different from 2g and Freedom 2 *** *** List is entry 100% complete, Armor infromation still needs to be added, Gem infromation still needs to be added *** *** Last Entry: --***
This guide is incomplete.
~ How to read this List ~
* "Name of Skill as it appears in skill tree"
Skill names: Name of skills as they appear on the status page, and the number of points needed for that skill
Effect: What each skill does
Blademaster Armors: Tells what blademaster armor sets give the skill without gems, and how far it can be improved with gems, also tells what materials require to make each armor set (eventually)
[Level of skill, Max Level of skill with gems] Armor name (armor types that give the skill)
Gunner Armor: Tells what gunner armor sets give the skill without gems, and how far it can be improved with gems, also tells what materials require to make each armor set (eventually)
Gems: Tells the name of the gems that give points to the skill, and what you need to make it
Notes: Other infromation hunters may want to know about the skill
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Last edited by Necrus on Thu Feb 19, 2009 7:41 pm; edited 2 times in total | |
| | | Necrus Lord of Kokoto (Admin)
Number of posts : 509 Registration date : 2008-10-03 Age : 33 Location : Washington
| Subject: Re: All Freedom 2 Skills, guide unfinished Thu Feb 19, 2009 7:38 pm | |
| * "Attack"
Skill names: Attack Up (Small) : 10 points Attack Up (Medium): 15 points Attack Up (Large): 20 points
Effect: Increases your overall attack power, each weapon has a different damage value mutliplier that effects how much more power you get from attack boosts. For this skill, a small gives x3, a medium gives x5 and a large gives x10
Greatsword: x4.8
Sword n' Shield: x1.4
Hammer/Hunting Horn: x5.2
Lance/Gunlance: x2.3
Light/Heavy Bowgun: x1.2
Bow: x1.2
Here is an example of how this all works, You are using a Greatsword with Attack Up (Large) active. The math is 4.8 x 10 = +48 Attack The 4.8 is the weapon's multiplier, and the x10 is the active skill's effect, so in the end you would have 48 more attack power using a Greatsword with this skill
Blademaster Armors: [Med, Gem: Large] Monoblos (Standard/S), [Med, Gem: Large] Rathalos (Standard/S)
Gunner Armors: [Med, Gem: Large] Monoblos (Standard/S), [Med, Gem: Large] Rathalos (Standard/S)
Gems: *Attack Jewel (+1 to Attack, -1 defense), 1 slot Kut Ku Scale x1 Something x1 Something x3
*Fierce Jewel (+3 to Attack, -1 defense), 2 slots Fire Wyvern Claw x1 Demondrug x1 Something x1
Notes: Skill great for both blademasters and gunners, increasing your attack power is ALWAYS effective and useful no matter what you are hunting - can stack with Felyne Effects and Items Explosive Ammo (Clust and Crag S) don't increase damage - see Bomb Strength Up (The raw damage caused by the entry of the round does increase however)
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* "Defense"
Skill names: Defense +40: 20 points Defense +20: 15 points Defense +10: 10 points Defense -20: -10 points Defense -30: -15 points
Effect: Raises or lowers your raw defense aside from the armor's natural defense
Blademaster Armors: [+20, Gem: +30] Hermituar (Standard), [-20, Gem: Negate] White Fatalis
Gunner Armors: -
Gems: -
Notes: This skill isn't as all useful as it may seem, only a few armors give it and usually you are better off with another skill if you could choose. It is good for beginners however who could use that extra boost of defense - if you have a negative in defense it would be a good idea to add gems to remove the penalty to defense if you can
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* "Health"
Skill names: Health +30: 20 points Health +20: 15 points Health +10: 10 points Health -10: -10 points Health -20: -15 points
Effect: Raises or lowers your max HP, the highest you can have is 150hp
Blademaster Armors: -
Gunner Armors: -
Gems: -
Notes: Health increases are always a good idea if the armor gives it to you, stacking with Felyne Kitchen effects you could easily pull off 150hp for every hunt. If you have +10 health, for exmaple, and 5 cooks in your kitchen, eating Meat + Veggie gives Attack Up (Large) and +40 Health; with that +10 health you get from your armor that equals a full health bar, no point in having health bonus over 150hp since it won't go that high
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* "Hunger"
Skill names: Hunger Negate: 15 points Hunger Halved: 10 points HungerInc[Lo]: -10 points HungerInc[Hi]: -15 points
Effect: 'Hunger Negate' will make it so your stamina will never decrease due to hunger 'Hunger Halved' the time it takes for the stamina bar to decrease is halved 'Hunger Inc [Lo]' makes the stamina bar decrease x1.5 faster 'Hunger Inc [Hi]' makes the stamina bar decrease x2 faster
Blademaster Armors: -
Gunner Armors: -
Gems: -
Notes: Normally it takes 6 minuites for the stamina bar to decrease 25 points, This skill doesn't have much use being the ease it is to get and cook meats, but for begining players it can save them the hassle of finding time to eat during combat or saving them on meats.
Rations recover 25 points of stamina Rare Steaks recover 25 points of stamina Energy Drinks recover 25 points of stamina Well-Done Steaks recover 50 points of stamina Mega/Power Juice recover 50 points of stamina Gourmet Steaks recover 75 points of stamina Ancient Potions recover 150 points of stamina
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* "Heat Resistance"
Skill Names: Heat Cancel [Hi]: 20 points Heat Cancel [Lo]: 15 points Heat Rd by Half: 10 points Heat Inc [Lo]: -10 points
Effect: 'Heat Cancel [Hi]' negates extream heat as if you had a Cool Drink always on 'Heat Cancel [Lo]' negates extream heat, but only in open desert areas (Kotoko Desert: - Pokke Desert: 2,5) 'Heat Rd by Half' makes your health drop x0.5 slower in extream heat 'Heat Inc [Lo]' makes your health drop x1.5 faster in extream heat
Blademaster Armors: -
Gunner Armors: -
Gems: -
Notes: This skill isn't as useful since it's not that hard to simply bring Cool Drinks or any other item that provides the same effect, nor is it that dangerous to have Heat Inc assuming you have enough cool drinks for the quest Some mistaken this skill to work on Lunastra/Teostra Fire Aura, which is does not - see Terrian Resistance
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* "Cold Resistance"
Skill Names: Cold Elim [Hi]: 20 points Cold Elim [Lo]: 15 points Cold Rd by Half: 10 points Cold Inc [Lo]: -10 points
Effect: 'Cold Cancel [Hi]' grants immunity to the cold as if you had a Hot Drink active on 'Heat Cancel [Lo]' grants immunity to the cold, but only at night in the open deserts, all areas of Snow Mountian, and caves in Swamp 'Heat Rd by Half' makes your stamina bar drop x0.5 slower due to cold 'Heat Inc [Lo]' makes your stamina bar drop x1.5 faster due to cold
Blademaster Armors: -
Gunner Armors: -
Gems: -
Notes: This skill isn't as useful since it's not that hard to simply bring Hot Drinks or any other item that provides the same effect, nor is it that bad to have Cold Inc assuming you have enough hot drinks for the quest
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* "Artisan" (Blademaster Only)
Skill Name: Sharpness +1: 10 points
Effect: 'Sharpness +1' adds more sharpness to the weapon you are wielding, depending on how much sharpness there was to being with depends on how much it will increase. In some cases a weapon with green sharpness will advance to blue, while in other cases a weapon with green sharpness will just get more green; depending on how far up the sharpness meter is to the end If the sharpness meter is already filled up, Sharpness +1 does not give it any extra effect...
Blademaster Armors: -
Gems: -
Notes: This skill is very useful overall, having you to sharpen less often and can give your weapon a further level in sharpness, increasing damage. It becomes exceptionally useful for Duals Swords where their sharpness can lower rapidly and Greatswords where the guard can lower sharpness as well
Sharpness Multipliers:
White- x1.30 Blue- x1.25 Green- x1.125 Yellow- x1.0 (Cannot perform Critical Hits lower than 'Green', weapons with status-effects will not function) Orange- x0.75 Red- x0.50
Elemental Sharpness Multipliers:
White- x1.125 Blue- x1.0625 Green- x1.0 (Cannot perform Critical Hits lower than 'Green', weapons with status-effects will not function) Yellow- x0.75 Orange- x0.50 Red- x0.25
Sharpness can also increase or decrease your affinity - see 'Expert' for more detail
10% Affinity: (Blue: 15%, White: 20%) 20% Affinity: (Blue 25%, White: 30%) 30% Affinity: (Blue 35%, White: 40%) | |
| | | Necrus Lord of Kokoto (Admin)
Number of posts : 509 Registration date : 2008-10-03 Age : 33 Location : Washington
| Subject: Re: All Freedom 2 Skills, guide unfinished Thu Feb 19, 2009 7:38 pm | |
| ------------------------------------------------------------------------------
* "Sharp Sword" (Blademaster Only)
Skill Names: Sharp Sword: 10 points Blunt Edge: -10 points
Effect: 'Sharp Sword' decreases how much sharpness your weapon loses, making your sharpness last longer 'Blunt Edge' increases how much sharpness your weapon loses, making your sharpness dull faster
Blademaster Armors: -
Gems: -
Notes: This skill is helpful since it will make your weapon last longer without needing to sharpen, over time this means you will be doing slightly more damage since your sharpness will remain steady longer every strike. If you have 'Blunt Edge' it can really be annoying and is a pain to have, you best remove it if you can
Sharpness Multipliers:
White- x1.30 Blue- x1.25 Green- x1.125 Yellow- x1.0 (Cannot perform Critical Hits lower than 'Green', weapons with status-effects will not function) Orange- x0.75 Red- x0.50
Elemental Sharpness Multipliers:
White- x1.125 Blue- x1.0625 Green- x1.0 (Cannot perform Critical Hits lower than 'Green', weapons with status-effects will not function) Yellow- x0.75 Orange- x0.50 Red- x0.25
Sharpness can also increase or decrease your affinity - see 'Expert' for more detail
10% Affinity: (Blue: 15%, White: 20%) 20% Affinity: (Blue 25%, White: 30%) 30% Affinity: (Blue 35%, White: 40%)
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* "Fencing" (Blademaster Only)
Skill Name: ESP: 10 points
Effect: 'ESP' makes it so attacks cannot be deflected by hard or strong areas of a monster, you will still do the same amount of damage as a deflected hit however and sharpness will still decrease normally
Blademaster: -
Gems: -
Notes: ESP is especially useful when fighting Gravios and Basarious, your attack will not bounce off anything no matter how hard the monster is; this will over time increase damage since you can lay down more attacks in a peroid of time and you can dodge faster since there is a moment after having your attack deflect where you can't move
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* "Sword Sharpener" (Blademaster Only)
Skill Names: Sharpening Skl Inc: 10 points Sharp Skl Halved: -10 points
Effect: 'Sharpening Skl Inc' allows you to sharpen your weapon in one swipe of the whetstone instead of the normal 4 swipes 'Sharp Skl Halved' makes it so your weapon only restores x0.5 sharpness when you use a whetstone
Blademaster Armors: -
Gems: -
Notes: This skill can be very useful if you plan on sharpening often, this skill will allow you to sharpen in combat without leaving yourself open for very long, having Sharp Skl Halved will not only increase the number of times you have to use a whetstone, but also that means leaving yourself open more
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* "Guard" (Blademaster Only)
Skill Names: Guard +2: 15 points Guard +1: 10 points Guard -1: -10 points
Effect: 'Guard +2' greatly lessens the stamina used, damage taken, as well as how far you get pushed back while guarding an attack 'Guard +1' lessens the stamina used, damage taken, as well as how far you get pushed back while guarding an attack 'Guard -1' increases the stamina used, damage taken, as well as how far you get pushed back while guarding an attack
Blademaster Armors: -
Gems: -
Notes: This skill becomes very useful if you are the type who finds him/her self guarding often, this skill would of course be pointless to have if you are using any weapon without a guard function. With this skill you will lose less stamina when guarding - meaning you can guard longer and against more attacks without needing to leave yourself open You will also lose less health when you take partial damage from a blocked attack - meaning less healing and better chance of survival, and you won't get pushed back as far - allowing you react and move right after a guard
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* "Auto-Guard" (Blademaster Only)
Skill Name: Auto-Guard: 10 points
Effect: 'Auto-Guard' will automatically guard against an attack the very second before it hits you- assuming you have enough stamina and are capable of making an guard (not rolling, facing attack, not healing or sharpening, etc.)
Blademaster Armors: -
Gems: -
Notes: This skill isn't all that useful; since all you have to do is hold down the R button to guard and it doesn't increase the strength of the guard nither - in some case you may not want to guard an attack and dodge instead, but this skill would force you to guard anyway
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* "NormS Up" (Gunner Only)
Skill Name: NormS/RapidBow Up: 10 points
Effect: Increases the damage of standard bowgun rounds (NormS) and Rapid Bow fire by x1.1
Gunner Armors: -
Gems: -
Notes: If you use Normal Shots often this skill is good to have, but the lack of power Normal Shots have in the first place doesn't make it all that big of a boost; same with Rapid bow fire
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* "PierceS Up" (Gunner Only)
Skill Name: PrceS/PrceBow Up: 10 points
Effect: Increases the damage of pierce-bowgun rounds (PierceS) and Pierce Bow fire by x1.1
Gunner Armors: -
Gems: -
Notes: Pirece shots are one of the most effective rounds you can use, they rack up damage quickly, much more than standard rounds, increasing pirece damage is always a good idea; pierce bow fire applys the same way --------------------------------------------------------------------------
* "PelletS Up" (Gunner Only)
Skill Name: PellS/ScattBow Up: 10 points
Effect: Increases the damage of pellet-bowgun rounds (PelletS) and Scatter Bow fire by x1.1
Gunner Armors: -
Gems: -
Notes: Pellet shots are most effective when at close range, it works the same way as a shotgun since the rounds spread more the farther you are away from your target; Scatter Bow fire divides it's damage to each arrow you fire, so it's only effective against large monsters where all the arrows can hit it --------------------------------------------------------------------------
* "NormS Add" (Gunner Only)
Skill Name: NormS All LV Add: 15 points NormS LV1 Add: 10 points
Effect: 'NormS All LV Add' allows the bowgun you are using to fire all types of NormS rounds 'NormS LV1 Add' gives the bowgun the ability to fire NormS Level 1 rounds
Gunner Armors: -
Gems: -
Notes: If you wish to add more Normal Shot ability to your bowgun then skill is good for you, though you would be better off using more powerful ammo if you could, the number of NormS you can use varies depending on the bowgun (unsure how to measure it yet)
This skill does not affect Bows.
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* "PierceS Add" (Gunner Only)
Skill Name: PierceS All LV Ad: 20 points PierceS LV2 Add: 15 points PierceS LV1 Add: 10 points
Effect: 'PierceS All LV Ad' allows the bowgun you are using to fire all types of PierceS rounds 'PierceS LV2 Add' gives the bowgun the ability to fire PierceS Level 2 and 1 rounds 'PierceS LV1 Add' gives the bowgun the ability to fire PierceS Level 1 rounds
Gunner Armors: -
Gems: -
Notes: Pierce Shots are effective ammo for any hunt, and do good against monster with thick hides and shells the number of PierceS you can use varies depending on the bowgun (unsure how to measure it yet)
This skill does not affect Bows.
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* "PelletS Add" (Gunner Only)
Skill Name: PelletS All LV Ad: 20 points PelletS LV2 Add: 15 points PelletS LV1 Add: 10 points
Effect: 'PelletS All LV Ad' allows the bowgun you are using to fire all types of PierceS rounds 'PelletS LV2 Add' gives the bowgun the ability to fire PierceS Level 2 and 1 rounds 'PelletS LV1 Add' gives the bowgun the ability to fire PierceS Level 1 rounds
Gunner Armors: -
Gems: -
Notes: Pellet Shots are great if you are guning at close range the number of PelletS you can use varies depending on the bowgun (unsure how to measure it yet)
This skill does not affect Bows.
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| | | Necrus Lord of Kokoto (Admin)
Number of posts : 509 Registration date : 2008-10-03 Age : 33 Location : Washington
| Subject: Re: All Freedom 2 Skills, guide unfinished Thu Feb 19, 2009 7:38 pm | |
| * "CragS Add" (Gunner Only)
Skill Name: CragS All LV Ad: 20 points CragS LV2 Add: 15 points CragS LV1 Add: 10 points
Effect: 'PelletS All LV Ad' allows the bowgun you are using to fire all types of CragS rounds 'PelletS LV2 Add' gives the bowgun the ability to fire CragS Level 2 and 1 rounds 'PelletS LV1 Add' gives the bowgun the ability to fire CragS Level 1 rounds
Gunner Armors: -
Gems: -
Notes: Crag Shots deal explosive damage simular to Barrel Bombs the number of CragS you can use varies depending on the bowgun (unsure how to measure it yet) Your overall attack power does not affect the explosive damage of CragS, see Bomb Strength Up
This skill does not affect Bows.
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* "Clust Add" (Gunner Only)
Skill Name: Clust All LV Ad: 20 points Clust LV2 Add: 15 points Clust LV1 Add: 10 points
Effect: 'ClustS All LV Ad' allows the bowgun you are using to fire all types of ClustS rounds 'ClustS LV2 Add' gives the bowgun the ability to fire ClustS Level 2 and 1 rounds 'ClustS LV1 Add' gives the bowgun the ability to fire ClustS Level 1 rounds
Gunner Armors: -
Gems: -
Notes: Clust Shots deal great explosive damage simular to Barrel Bombs the number of ClustS you can use varies depending on the bowgun (unsure how to measure it yet) Your overall attack power does not affect the explosive damage of CragS, see Bomb Strength Up
This skill does not affect Bows.
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* "Speed Fire" (Gunner Only)
Skill Name: Speed Fire: 10 points
Effect: 'Speed Fire' allows you to fire without needed to reload, the only exception is you have to reload when changing ammo types For bows, it increases the charge-speed
Gunner Armors: -
Gems: -
Notes: Very handy skill for laying down more rounds without needing to stop or reload, overall racking up more damage in a shorter time, for bows you can charge your shots faster which will result in the same outcome This skill increases bowgun recoil, however and does not affect a bowgun's rapid-fire ability in reloading
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* "Reload" (Gunner Only)
Skill Names: Reload Speed +2: 15 points Reload Speed +1: 10 points Reload Speed -1: -10 points Reload Speed -2: -15 points
Effect: 'Reload Speed +2' increases reload speed of bowguns and the speed to load coatings to bows by two levels 'Reload Speed +1' increases reload speed of bowguns and the speed to load coatings to bows by one level 'Reload Speed -1' decreases reload speed of bowguns and the speed to load coating to bows by one level 'Reload Speed -2' decreases reload speed of bowguns and the speed to load coating to bows by two level
Gunner Armors: -
Gems: -
Notes: By reloading faster, you leave yourself less open and vunerable to attacks during combat This also means you can change ammo types faster, switching for example from Pierce Shots to Paralyze Having a penalty in this skill can be deadly trying to find time during combat to reload
This skill does not affect Bows.
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* "Recoil" (Gunner Only)
skill Names: Recoil Reduct +2: 15 points Recoil Reduct +1: 10 points Recoil Inc -1: -10 points Recoil Inc -2: -15 points
Effect: 'Recoil Reduct +2' removes all recoil from bowguns 'Recoil Reduct +1' reduces recoil from bowguns by one level 'Recoil Inc -1' increases recoil from bowguns by one level 'Recoil Inc -2' increases recoil from bowguns by two levels
Gunner Armors: -
Gems: -
Notes: Reducing your recoil will reduce the time you have to take to steady yourself again so you can dodge or otherwise move; having a penalty in this skill can be deadly in certain hunts where getting hit once will practially knock you unconcious, especially since the raw defense of Gunner armors generally are much lower than Blademaster armors
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* "Loading" (Gunner Only)
Skill Name: Load Up: 10 points
Effect: 'Load Up' adds another slot of ammo that can be loaded into the bowgun for each type of ammo Also gives an extra charge to bows
Gunner Armors: -
Gems: -
Notes: Having an extra round loaded into you bowgun's chamber will allow you fire more rounds and reload less often; for bows you get an extra charge which varies on the bow
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* "Precision" (Gunner Only)
Skill Names: Target Range Down: 10 points Target Range Up: -10 points
Effect: 'Target Range Down' makes your shots stay centered longer, for better accuracy 'Target Range Up' makes your shots drift off center quicker, for less accuracy
Gunner Armors: -
Gems: -
Notes: Poison, Paralyze, and other stat changing ammo work faster when you hit weaker parts of a monster if your shots are more centered then you can aim your shots to that location more easily If you have a penalty with this skill, it makes mid to long range shooting difficult
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* "Expert"
Skill Names: Reckless Aband+3: 20 points Reckless Aband+2: 15 points Reckless Aband+1: 10 points
Effect: 'Reckless Aband+3' increases your weapon's affinity rate by 30% 'Reckless Aband+2' increases your weapon's affinity rate by 20% 'Reckless Aband+1' increases your weapon's affinity rate by 10%
Blademaster Armors: -
Gunner Armors: -
Gems: -
Notes: Your affinity is your critical hit rate, a critical hit increases your damage by x1.25; a critical hit is visiable when there is a bright red slash on the target you struck. Some weapons have negative affinity rate which will result in a damage penalty of x0.75, a purple slash marks the damage penalty when you strike your target
Sharpness can also affect your affinity rate, for one you need atleast green sharpness to perform critical hits Blue and White sharpness can increase your affinity as well
10% Affinity: (Blue: 15%, White: 20%) 20% Affinity: (Blue 25%, White: 30%) 30% Affinity: (Blue 35%, White: 40%) ...and so on
Damage will add up over time with a higher affinity rate for both blades and guns/bows
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* "Special Attack"
Skill Name: Spc Atk Up: 10 points
Effect: 'Spc Atk Up' increases the effect of weapon or ammo with poison, paralyze or sleep by x1.125
Blademaster Armors: -
Gunner Armors: -
Gems: -
Notes: Useful if you want to support your hunting group by stuning or poisoning the monster, this skill will make the poison and stun last longer - this will also make sleep weapons and ammo work faster
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* "Elemental Attack"
Skill Name: Elem Atk Up: 10 points
Effect: 'Elem Atk Up' increases your weapon's elemental damage (fire,water,thunder,ice,dragon) by x1.1 Elemental bowgun ammo is also increased by x1.1
Blademaster Armors: -
Gunner Armors: -
Gems: -
Notes: If you are using a weapon where the elemental attack power is greater than it's raw damage than this skill would be most effective in dealing more elemental damage; elemental bowgun ammo is also increased Keep in mind that poison, paralyze, sleep, and other status elements are NOT increased - see 'Special Attack'
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* "Guard Up"
Skill Name: Guard Inc: 10 points
Effect: 'Guard Inc' allows you to guard against attacks that would normally be un-guardable (Gravios Beam, Plesioth Beam, Gas attacks, Fatalis's fireballs, etc.)
Blademaster Armors: -
Gunner Armors: -
Gems: -
Notes: A very useful skill if you are the type to guard often, added with Guard +1 or +2 it makes a very good mix of skills that can make your guard an unbreakable fortress
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* "Earplug"
Skill Names: HighGradeEarplug: 15 points Earplug: 10 points
Effect: 'HighGrade Earplug' grants immunity to all monster's roars and screams 'Earplug' grants immunity to some monster's roars and screams
Blademaster Armors: -
Gunner Armors: -
Gems: -
Notes: This skill can save your life more than once, when a monster roars and you are too close your hunter will cover his/her ears and you won't be able to move for a short period of time - but sometimes it's just enough for the monster to get a free hit on you. Some monster's roars are so loud they require a more powerful Earplug skill to withstand...
Monsters that require High-Grade Earplug: Basarios, Gravios, Khezu, Diablos, Monoblos, Tigrex, Lao-Shan Lung, Fatalis, Akantor
For any other monster not listed, you only need Earplug to become immune to their roars and screams
You can also use the 'dive' dodge to avoid their screams, except for Diablos and Monoblos where their screams last too long so by the time you get back up, you are caught in it anyway
You can also guard a roar to prevent it's effects | |
| | | Necrus Lord of Kokoto (Admin)
Number of posts : 509 Registration date : 2008-10-03 Age : 33 Location : Washington
| Subject: Re: All Freedom 2 Skills, guide unfinished Thu Feb 19, 2009 7:39 pm | |
| ----------------------------------------------------------------------
* "Wind Press"
Skill Names: Drg Wind Breaker: 20 points High Wind Press: 15 points Low Wind Press: 10 points
Effect: 'Drg Wind Breaker' makes you immune to the wind press of all monsters 'High Wind Press' makes you immune to the wind press of most monsters 'Low Wind Press' makes you immune to the wind press of some monsters
Blademaster Armors: -
Gunner Armors: -
Gems: -
Notes: "Wind Press" is when a monster flaps it's wings and you are caught in the wind that picks up from it, your hunter will cover his or her face for a few moments or in extream cases fall flat down; other things can cause wind press such as being too close to a fireball explosion - this skill can be very useful to have since some wind press are strong enough to keep you defenseless long enough for the monster to get a good hit on you, monsters like the Kushala Daora who have wind around them constantly
Monsters that require 'Drg Wind Breaker': Kushala Daora, Lunastra, Teostra, Chameleos
Monsters that require 'High Wind Press' or higher: Rathalos, Rathian, Monoblos, Diablos, Tigrex, Lao-Shan Lung, Fatalis
All other monsters not listed here only require 'Low Wind Press'
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* "Gunnery"
Skill Names: Gunnery King: 15 points Gunnery Master: 10 points
Effect: 'Gunnery King' makes Ballista Shots, Cannon Shots, Gunlance Shots, Gunlance Wyvern-Blast, and Crag Shots stronger by x1.1 'Gunnery Master' makes Ballista Shots and Cannon Shots stronger by x1.1
Blademaster Armors: -
Gunner Armors: -
Gems: -
Notes: For quests that have cannons and ballista (Quests in the Town, Fortress, Castle, etc.) this skill can increase the damage you do with those weapons by quite a bit and will add up; having Gunnery King will help you siege though large monsters using a gunlance or bowgun, as well as ballistas and cannons!
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* "Map"
Skill Names: Farsight: 10 points Map Unavailable:-10 points
Effect: 'Farsight' allows you to have the map up on your screen without having a map in your inventory 'Map Unavailable' makes it so you can never have a map on your screen, even if one is in your inventory
Blademaster Armors: -
Gunner Armors: -
Gems: -
Notes: Not that useful of a skill, you are supplied a map at the begining of all offline and low-rank quests In G Rank quests you are not given a map, but in most cases you won't need one if you know the place well enough Alternativly, you can simply have a map printed out or up on your computer to use
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* "Psychic Vision"
Skill Names: Autotracker: 15 points Detect: 10 points
Effect: 'Autotracker' will show you on the map where all monsters are, as if you had them paintballed the whole time 'Detect' shows more infromation about the monsters - it will show the outline of the monster instead of just a blob so you can see the difference between a wyvern and a bulldrome, also turns blue when monster is resting and red when threatened; only raptor-boss monsters still how as blobs
Blademaster Armors: -
Gunner Armors: -
Gems: -
Notes: Autotracker is good for hunters who don't know the spawn locations of monsters at the start of the quest, but otherwise it's not that hard to use a paintball on a monster so you are better off with a skill that will work toward your survival than convience. Detect can show useful infromation like if the monster is resting, about to fly away, and in 2G your Felyne can learn a skill that will tell you if the monster is weak enough to capture
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* "All Res Up" - "Fire Res" - "Water Res" - "Thunder Res" - "Ice Res" - "Dragon Res"
Skill Names: All Res Up: 20,15,10,-10,-15,-20 points Fire Res: 20,15,10,-10,-15,-20 points Water Res: 20,15,10,-10,-15,-20 points Thunder Res: 20,15,10,-10,-15,-20 points Ice Res: 20,15,10,-10,-15,-20 points Dragon Res: 20,15,10,-10,-15,-20 points
Effect: For each skill, 20 points increases that resistance by +10 15 points increases that resistance by +5 10 points increases that resistance by +3
-10 points decreases that resistance by -3 -15 points decreases that resistance by -5 -20 points decreases that resistance by -10 (Example: Fire Res Skill at 15 points = +5 Fire Resistance)
Blademaster Armors: -
Gunner Armors: -
Gems: -
Notes: Especially useful for gunners, you can increase your elemental resistance even further for added protection
---------------------------------------------------------------
* "Paralysis Resistance"
Skill Names: Stun [Negated]: 15 points Stun Dur Half: 10 points Stun Dur [x2]: -10 points
Effect: 'Stun [Negated]' makes you completely immune to being paralyzed 'Stun Dur Half' reduces the time of being paralyzed by half 'Stun Dur [x2]' doubles the length of being paralyzed
Blademaster Armors: -
Gunner armors: -
Gems: -
Notes: Fighting monsters that constantly use stun, or hunting in a location where monsters with paralyze live (example: desert and genprey) this skill can come in handy in saving your life; if you have Stun Dur [x2] it's best you fix it, being paralyzed leaves you open for attack and staying that way even longer almost promises you'll get hit - especailly since your hunting group can't kick you back up, however a nice hammer strike could free you
-------------------------------------------------------------
* "Sleep Resistance"
Skill Names: Sleep [Negated]: 15 points Sleep Dur Half: 10 points Sleep Dur [x2]: -10 points
Effect: 'Sleep [Negated]' makes you completely immune to sleep 'Sleep Dur Half' reduces the time of being asleep by half 'Sleep Dur [x2]' doubles the length of staying asleep
Blademaster Armors: -
Gunner armors: -
Gems: -
Notes: Fighting a monster that has sleep effects (example: Gravios) you can often run into these attacks and leave yourself open for attack, this isn't as dangerous as paralysis since your hunting group can kick you back awake
----------------------------------------------------------
* "Poison Resistance"
Skill Names: Poison [Negated]: 15 points Poison Dur Half: 10 points Poison Dur [x2]: -10 points
Effect: 'Poison [Negated]' makes you completely immune to poison 'Poison Dur Half' reduces the time of being poisoned by half 'Poison Dur [x2]' doubles the length of poison remaining
Blademaster Armors: -
Gunner armors: -
Gems: -
Notes: Fighting a monster that has poisonous attacks, which is many monsters, this skill can become of great use Many times hunters have fallen unconcious from just barely surviving an attack, but the poison that came with it finished them off before they could use an antidote... However in most cases poison isn't all that dangerous since it slowly drains health and all it takes is one antidote or herbal medicine to get rid of it
-----------------------------------------------------------------
* "Faint"
Skill Names: Faint [Negated]: 15 points Faint Prob Halved: 10 points Faint Dur [x2]: -10 points
Effect: 'Faint [Negated]' makes you immune to becoming faint 'Faint Dur Half' reduces the time of remaining faint 'Faint Dur [x2]' doubles the strength of remaining faint
Blademaster Armors: -
Gunner armors: -
Gems: -
Notes: "Faint" is when you take too much damage in a short peroid of time and have stars hover above your head, you can move the analog stick around quickly to shake it off faster but sometimes it won't be fast enough to avoid getting hit again, with practice you can learn to shake off faint very quickly but this skill can be useful in avoiding it or reduce the effects if you find it to be your downfall
---------------------------------------------------------------
* "Antiseptic"
Skill Name: Antiseptic: 10 points
Effect: 'Antiseptic' makes you immune to the effects of the Congalala's "fart attack" known as Territoral Dung
Blademaster Armors: -
Gunner Armors: -
Gems: -
Notes: The Congalala's Territoral Dung attack prevents you from using healing items, which can be deadly Using Deodarant can save you from this effect (and works on those standing near you) so as long as you come prepared there isn't much to worry about, the smaller Congas also have this attack
----------------------------------------------------------
* "Quake Resistance"
SKill Name: Quake Resistance: 10 points
Effect: 'Quake Resistance' prevents you from staggering and shaking when near strong impacts
Blademaster Armors: -
Gunner Armors: -
Gems: -
Notes: Strong impacts include things like being near Shen Gaoren's feet when it walks, or when Rajang pounds itself to the ground, or standing on top of Lao-Shan's back; this skill is greatly useful when fighting monsters that use this since it can leave you open to an attack or make you miss your chance to attack
------------------------------------------------------
* "Snow Resistance"
Skill Name: Snow Resistance: 10 points
Effect: 'Snow Resistance' prevents you from being "snowballed" by icy attacks in a cold enviroment (example: Blangonga's ice breath in the mountians)
Blademaster Armors: -
Gunner Armors: -
Gems: -
Notes: Being snow-balled isn't any good, you can only move at a jogging pace and you can't use any items except "Thawing Agent" which will free you from your icy bonds; being kicked by an ally or otherwise hit can also free you, and eventually over time it melts away too This can be dangerous if you are near death and cannot use healing or leave the area in time, useful against Daora and Blangonga in the mountians
--------------------------------------------------------
* "Terrain"
Skill Names: TerrainDmgRd[Hi]: 15 points TerrainDmgRd[Lo]: 10 points TerrainDmgInc[Lo]: -10 points
Effect: 'TerrainDmgRd[Hi]' reduces the damage casued by standing close to lava and Teostra/Lunastra's fire aura greatly 'TerrainDmgRd[Lo]' reduces the damage casued by standing close to lava and Teostra/Lunastra's fire aura slightly 'TerrainDmgInc[Lo]' increases the damage caused by standing close to lava and Teostra/Lunastra's fire aura slightly
Blademaster Armors: -
Gunner Armors: -
Gems: -
Notes: Very useful when fighting Teostra or Lunastra, this skill will reduce the damage you take by their fire auras, you can destory their fire aura by breaking their head with a weapon of dragon-element; immunizers can also help recover lost health from their aura Having 'TerrainDmgInc[Lo]' will increase the amount of damage you take from their auras, and should be removed when fighting Teostra or Lunastra since the damage will add up very quickly
---------------------------------------------------------
* "Fatigue'
Skill Names: Fatigue Cancellat: 15 points Fatigue Reduction: 10 points
Effect: 'Fatigue Cancellat' grants immunity to the effects of fatigue given by the Chameleos 'Fatigue Reduction' reduces the length of fatigue by half
Blademaster Armors: -
Gunner Armors: -
Gems: -
Notes: When fighting the Chameleos, he sometimes performs a gas attack that lowers your stamina to the point you cannot run, dodge or guard; you also cannot use items. Drinking an Energy Drink can cure you of this, but this skill can prevent it all together or atleast reduce the effects if you find fatigue to be more than an annoyance to you
---------------------------------------------------
* "Wide Area"
Skill Names: Wide Area +2: 20 points Wide Area +1: 10 points
Effect: 'Wide Area +2' spreads to effects of herbs, potions, antidotes, powerseeds, and armorseeds to all hunters in the area 'Wide Area +1' spreads the effects of herbs, potions, antidotes, powerseeds, and armorseeds to all hunters in the area by 50%
Blademaster Armors: -
Gunner Armors: -
Gems: -
Notes: Cooperative skill, great if you are playing a support role in a hunting group and are better than using flute items
-------------------------------------------------------- | |
| | | Necrus Lord of Kokoto (Admin)
Number of posts : 509 Registration date : 2008-10-03 Age : 33 Location : Washington
| Subject: Re: All Freedom 2 Skills, guide unfinished Thu Feb 19, 2009 7:39 pm | |
| * "Throw"
Skill Name: Throwing Sk Up: 10 points
Effect: 'Throwing Sk Up' allows you to throw paintballs, flash bombs, stones, sonic bombs, throwing knives, boomerangs and tranq bombs a greater difference
Blademaster Armors: -
Gunner Armors: -
Gems: -
Notes: Not that great of a skill since you can always simply just get a bit closer to a monster
--------------------------------------------
* "Bomb Strength Up"
Skill Name: Bomber: 10 points
Effect: Increases the damage of explosive bombs and heavy ammo by x1.5, also all combinations creating bombs are always 100%
Blademaster Armors: -
Gunner Armors: -
Gems: -
Notes: Added with Gunnery Master/King you can do some extream damage with this skill
This skill affects the following bombs and ammo...
Sm Barrel-Bomb: 20 damage x 1.5 Sm Barrel-Bomb+: 30 damage x 1.5 Lg Barrel-Bomb: 60 damage x 1.5 Lg Barrel-Bomb+: 150 damage x 1.5 Bounce Bomb: 20 damage x 1.5 Bounce Bomb+: 30 damage x 1.5 Anti-Dragon Bomb: 400 damage x 1.5 Pirate Bomb (dummy): 50 damage x 1.5 Lighting Bomb (dummy): 80 damage x 1.5 Lighting Rod: 80 damage Ballista Shot: 100 damage x 1.5 Cannon Shot: 250 damage x 1.5
with this skill, all combinations relating to anything bombs is always 100%, that includes barrel bombs, as well as sonic and flash bombs
-------------------------------------------
* "Gluttony"
Skill Names: Speed Eater: 15 points Filled Up: 10 points
Effect: 'Speed Eater' gives a slight chance that healing items such as potions will randomly give 25 stamina 'Filled Up' gives a slight chance that Fish Steak will randomly give 25 stamina
Blademaster Armor: -
Gunner Armor: -
Gems: -
Notes: Not that great of skill, but if given with your armor it can be a nice convience for a +25 stamina boost
-----------------------------------------------------
* "Healing Improve"
Skill Names: RecItem Inc: 10 points RecItem Reduce: -10 points
Effect: 'RecItem Inc' increase the the strength of healing items by +25% 'RecItem Reduce' decreases the strength of healing items by -25%
Blademaster Armors: -
Gunner Armors: -
Gems: -
Notes: An increase in healing items can be greatly useful not only in saving the number of potions you have, having 'RecItem Reduce' is of course bad and should be fixed, not only will you use more potions but that means less time you could be using to attack
--------------------------------------------------
* "Recovery Speed"
Skill Names: Damage Rec Spe+2: 20 points Damage Rec Spe+1: 10 points DmgRecSpeedWeaker: -10 points
Effect: 'Damage Rec Spe+2' increases natural-recovery by x4 'Damage Rec Spe+1' increases natural-recovery by x2 'DmgRecSpeedWeaker' decreases natural-recover by half
Blademaster Armors: -
Gunner Armors: -
Gems: -
Notes: "Natural Recovery" is that red bar in your health gauge left over when you are hit, this skill will increase the speed it returns back to green, the item "immunizer" can also increase natural recovery and this also compliments the skill 'Terrain' skill when losing health due to lava or Teostra/Lunastra fire aura
---------------------------------------------------
* "Combination Success Rate"
Skill Names: Comb Suc+20%: 20 points Comb Suc+10%: 15 points Comb Suc+5%: 10 points
Effect: 'Comb Suc+20%' increases your combine-rate by 20% 'Comb Suc+10%' increases your combine-rate by 10% 'Comb Suc+5%' increases your combine-rate by 5%
Blademaster Armors: -
Gunner Armors: -
Gems: -
Notes: Useful if you want to save inventory space from carrying around Combo Books for in-quest combining, most handy for making bowgun ammo you can only hold a limit amount of at one time
-----------------------------------------------
* "Shot Mix"
Skill Name: Bullet Limit: 10 points
Effect: 'Bullet Limit' always creates maximum amount of ammo when combining
Blademaster Armors: -
Gunner Armors: -
Gems: -
Notes: When combining to make ammo, you may see the combine outcome to look like "1~3" or something simular, this means you may make up to 3 of that ammo with one combination, though you might only make 2 or 1 of that ammo. with this skill you will always make max number of ammo for each combination
----------------------------------------------
* "Alchemy"
Skill Name: Alchemy: 10 points
Effect: 'Alchemy' allows you to make alchemy-combinations without the Book of Alchemy in your inventory
Blademaster Armors: -
Gunner Armors: -
Gems: -
Notes: Certain combinations cannot be made unless you have either the 'alchemy' skill or the Book of Alchemy in your inventory A list of these combinations is in your Combination Reference Book
----------------------------------------
* "Torso Increase"
Skill Name: Torso Inc: N/A
Effect: 'Torso Inc' doubles the skill points on your torso armor piece
Blademaster Armors: -
Gunner Armors: -
Gems: -
Notes: The few armor pieces that can give this make good subsitutes if you don't have the full set of armor for the skill you want, that way you can get the skill you want without needing the full set of armor, however you would be better of defensivly with the whole set of armor
------------------------------------------
* "Gathering"
Skill Names: Gathering+2: 15 points Gathering+1: 10 points Gathering-1: -10 points
Effect: 'Gathering+2' greatly increases your chances of finding maximum items in a gathering spot 'Gathering+1' slightly increases your chances of finding maximum items in a gathering spot 'Gathering-1' slightly decreases your chances of finding maximum items in a gathering spot
Blademaster Armors: -
Gunner Armors: -
Gems: -
Notes: Most effective during Treasure Hunts when gathering is of key importance, this skill also affects bugnet and pickaxes
--------------------------------------
* "High Speed Gathering"
Skill Names: HighSpdGather: 10 points
Effect: 'HighSpdGather' allows you to carve and gather faster, gather includes bugnet and pickaxes
Blademaster Armors: -
Gunner Armors: -
Gems: -
Notes: Most effective during Treasure Hunts where gathering is of key importance, this skill also affects bugnet and pickaxes
--------------------------------------
* "Fishing Expert"
Skill Name: Fishing Expert: 10 points
Effect: 'Fishing Expert' gives you more time to react when a fish bites down on the lure
Blademaster Armors: -
Gunner Armors: -
Gems: -
Notes: That that useful of a skill, with practice you can fish well without this
--------------------------------------------------------
* "Carving"
Skill Names: Carving Celebrity: 20 points Carving Iron Man: 10 points
Effect: 'Carving Celebrity' will allow you 1 extra carve from any carvable object 'Carving Iron Man' will prevent minor attacks from stopping your carve
Blademaster Armors: -
Gunner Armors: -
Gems: -
Notes: Carving Celebrity is great if you plan on doing tail runs (where you cut off the tail of the monster to carve for a specific item instead of killing/capturing the entire monster) since you get an extra carve on the tail 'Carving Celebrity' also gives the same effect as 'Carving Iron Man'
-----------------------------------------------
* "Whim"
Skill Names: Divine Whim: 15 points Spirit's Whim: 10 points Spectre's Whim: -10 points
Effect: 'Divine Whim' greatly lowers the chance of your pickaxe or bugnet breaking 'Spirit's Whim' slightly lowers the chance of your pickaxe or bugnet breaking 'Spectre's Whim' increases the chance of your pickaxe or bugnet breaking
Blademaster Armors: -
Gunner Armors: -
Gems: -
Notes: Most effective during Treasure Hunts where resources like pickaxes and bugnets are limited
----------------------------------------
* "Backpacking"
SKill Names: Backpacking Exp: 10 points
Effect: 'Backpacking Exp' increases your movement when holding heavy objects such as an Wyvern/Carnivore Egg, also allows you to drop from higher distances without dropping the object
Blademaster Armors: -
Gunner Armors: -
Gems: -
Notes: Most effective in Treasure Hunts where you can carry large objects frequently
--------------------------------------
* "Sneak"
Skill Names: Stealth: 10 points Taunt: -10 points
Effect: 'Stealth' makes monsters target you less often 'Taunt' makes monsters target you more often
Blademaster Armors: -
Gunner Armors: -
Gems: -
Notes: 'Stealth' skill is pointless to have if you are playing solo, since you are the only target, online though it makes the monster go after everyone more often than you - 'Taunt' isn't that bad in having if you are good at soloing monsters, just don't get yourself in a bad position to where you can't escape
----------------------------------------
* "Protection"
Skill Names: Divine Protection: 10 points Demonic Protection: -10 points
Effect: 'Divine Protection' gives you a 25% chance when you are hit to take 30% less damage 'Demonic Protection' gives you a 25% chance when you are hit to take 30% more damage
Blademaster Armors: -
Gunner Armors: -
Gems: -
Notes: 'Divine Protection' can sometimes save your life when it really counts, plus 1/4 the attacks you take will have 30% reduced damage which can over time save you on potions, 'Demonic Protection' however can end your hunt rather quickly if you get so unlucky
This skill also stacks with Felyne Defense
------------------------------------------
* "Anti-Theft"
Skill Name: Steal No Effect: 10 points
Effect: 'Steal No Effect' prevents monsters from stealing from you
Blademaster Armors: -
Gunner Armors: -
Gems: -
Notes: The only monsters that can steal from you are Gypceros, Chameleos, and of course Melynx - this skill is good when fighting these creatures though you can always get the items back from Melynx, however once the Gypceros and Chamelos take them you don't get them back
----------------------------------------
* "Fate"
Skill Names: Luck Boost: 15 points Good Luck: 10 points Bad Luck: -10 points Calamity: -20 points
Effect: 'Luck Boost' gives a great chance to increase rewards at the end of the quest 'Good Luck' gives a slight chance to increase rewards at the end of the quest 'Bad Luck' gives a slight chance to decrease rewards at the end of the quest 'Calamity' gives a great chance to decrease rewards at the end of the quest
Blademaster Armors: -
Gunner Armors: -
Gems: -
Notes: Luck Boosts are always great, they give you more rewards at the end of the quest and who doesn't want that - however having a penalty in luck can be annoying and frustating trying to get something rare you are looking for...
-------------------------------
* "Evade"
Skill Names: Evade +2: 15 points Evade +1: 10 points
Effect: 'Evade+2' increases the time you remain invulnerable during rolls, dives, back hops, and standing back up by 10/30 seconds 'Evade+1' increases the time you remain invulnerable during rolls, dives, back hops, and standing back up by 8/30 seconds
Blademaster Armors: -
Gunner Armors: -
Gems: -
Notes: Evasion and dodging is key for survival, so therefore this skill will increase your chance of surviving Very useful for anyone and everyone
-------------------------------------------
* "Potential"
Skill Names: Adrenaline +2: 15 points Adrenaline +1: 10 points Worry: -10 points
Effect: 'Adrenaline +2' increases your Attack +30% and Defense +90 when your health is under 40% 'Adrenaline +1' increases your Defense +90 when your health is under 40% 'Worry' decreases your Attack -30% when your health is under 40%
Blademaster Armors: -
Gunner Armors: -
Gems: -
Notes: Most useful for gunners, since gunner armors have such low defense one hit will practically bring them down under 40% in which case will increase their Attack (assuming you have +2) - gunners shouldn't get hit so just stay safe and have this great boost in power
----------------------------------------------
* "Everlasting"
Skill Names: Item Usage Improv: 10 points Item Usage Declin: -10 points
Effect: 'Item Usage Improv' makes the effects of items last 50% longer (Example: Hot Drinks, Immunizers, Demondrugs) 'Item Usage Declin' makes the effects of item last 40% shorter (Example: Hot Drinks, Immunizers, Demondrugs)
Blademaster Armors: -
Gunner Armors: -
Gems: -
Notes: With things like Hot Drinks lasting longer, you won't need to stop as often to re-use another one giving you more oppurtunities to attack; if you have 'Item Usage Declin' then you will find yourself using up more items than you used to
------------------------------------------
* "Stamina"
Skill Names: Runner: 10 points Flatfooted: -10 points
Effect: 'Runner' decreases stamina use for running, 'Fury Mode' (Dual Sword), charging hammer and charging bow 'Flatfooted' increases stamina use for running, 'Fury Mode' (Dual Sword), charging hammer and charging bow
Blademaster Armors: -
Gunner Armors: -
Gems: -
Notes: Useful if you are out or don't want to carry around Power/Mega Juices, this skill does not effect dodging, dives or back hops however - see 'Evade'
---------------------------------------
* "Cooking"
Skill Names: Quick Eating: 10 points Slow Life: -10 points
Effect: 'Quick Eating' allows you to eat and drink items much faster than normal 'Slow Life' makes you eat or drink items much slower than normal
Blademaster Armors: -
Gunner Armors: -
Gems: -
Notes: 'Quick Eating' can be very useful for monsters that are agile, finding time to heal and use items hunting agile and quick monsters can be a hassle, if you have 'Slow Life' then finding enough time to use items can be annoying and frustrating
----------------------------------
* "BBQ"
Skill Name: BBQ Celebrity: 10 points
Effect: 'BBQ Celebrity' allows you to cook raw meats easier on a BBQ spit
Blademaster Armors: -
Gunner Armors: -
Gems: -
Notes: not that great of a skill, with practice you can cook meats without the skill just fine, plus at higher levels you can simply give meats to your Felynes in your kitchen to cook for a small fee
-------------------------------------
* "Horn"
Skill Name: Flute Expert: 10 points
Effect: 'Flute Expert' decreases the chance of Flute items breaking upon use
Blademaster Armors: -
Gunner Armors: -
Gems: -
Notes: If you are playing a support role in your hunting group then this skill would be most useful so your flutes don't break as often during the hunt | |
| | | Necrus Lord of Kokoto (Admin)
Number of posts : 509 Registration date : 2008-10-03 Age : 33 Location : Washington
| Subject: Re: All Freedom 2 Skills, guide unfinished Thu Feb 19, 2009 7:39 pm | |
| --------------------------------------- - CREDITS - https://ashes.darkbb.com/Necrus BurlyNate * Special Thanks* Tiggy * COPYRIGHT * Copyright 2008 Dustin Cartwright (Necrus) and AquaChaos. All rights reserved. This may not be reproduced under any circumstances except for personal or private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. List of sites with permission to host or link to this FAQ: - https://ashes.darkbb.com/---------------------------------- | |
| | | maze Squire
Number of posts : 24 Registration date : 2009-02-19 Age : 39 Location : New Zealand
| Subject: Re: All Freedom 2 Skills, guide unfinished Thu Feb 19, 2009 7:48 pm | |
| Necrus - looks great Haven't had time to read much, but just a quick note that Attack Up is 10x class modifier for small, 15x for Med and 20x for Large. So a LBG/HBG with AULarge is +24 raw. | |
| | | Necrus Lord of Kokoto (Admin)
Number of posts : 509 Registration date : 2008-10-03 Age : 33 Location : Washington
| Subject: Re: All Freedom 2 Skills, guide unfinished Thu Feb 19, 2009 7:53 pm | |
| - maze wrote:
- Necrus - looks great
Haven't had time to read much, but just a quick note that Attack Up is 10x class modifier for small, 15x for Med and 20x for Large.
So a LBG/HBG with AULarge is +24 raw. Really? Maybe its different for 2nd G, I wrote this for Freedom 2 orginally, hmm Are you sure you aren't thinking of the points needed to achieve the Armor Skill? I have to make a seperate list for 2nd G/Unite, maybe you could help me with that | |
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| Subject: Re: All Freedom 2 Skills, guide unfinished | |
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